Main reason why it's so effective to have layers of armor to all parts of the body. This means that plate would mitigate most of the slash damage while the cloth underneath would blunt. My assumption would be both slash and blunt damage is applied when you hit, mitigated by the armor's respective resistance to their property. A Thrust on the other hand would primarily cause thrust damage due to the point of the axehead or spike hitting the opponent, with a bit of blunt damage factored in due to the handle. With the axe, a Slash move would inflict both slash and blunt damage (slash due to the axe blade and blunt due to the weight/momentum of the heavy head). With a mace, both right- and left-clicks will primarily cause blunt damage (with certain kinds of maces having additional thrust/slash damage). "Slash" means to swing the weapon towards an opponent, while "Thrust" means to poke at them with the tip of one's weapon. The "Slash" and "Thrust" through left- and right-clicks describe the action of the move, not the property of the attack. The most thorough comment I found is this: Like Warhorse's video linked above, some comments, like this one, seem to suggest there are in fact three different attack types. It just means that is the specific damage type it will do with that type of strike. I’m pretty sure that the damage numbers do not stack. I don't know, but I would assume a higher blunt damage deals more armour damage or only comes into play when doing a thrust. Blunt damage applies to attacking with the blunt side of the weapon - on a sword it's the guard/pommel. Stab damage only applies to stab attacks and cut damage only applies to slashing attacks. I guess slash or blunt damage applies depending on what kind of armor your opponent is wearing. Here are some interpretations (respectively): Nonetheless, although yielding several threads, your question of whether the different attacks exclusively deal their respective damage types remains unanswered. Stab damage – Strong against chain mails and the like.Slash damage – Strong against “softer” armor types.Blunt damage – Strong against “harder” armor types.Additionally, each piece of armour has three different armour ratings, to counter those damage types.Įven though the linked video shows a mace for demonstrating the blunt damage and a sword for both slash and stab attacks, the point is that each damage type has its ideal use: There are three different types of attack, each making the most use of a different damage type. However, I've noticed a huge difference in damage done by sword and axe when fighting a knight in the full plate: while a St George sword (72 slashing) was doing barely any damage, an good old heavy axe (38 slashing, 36 blunt) took the knight down in a few hits. Edit: Actually there is an animation showing attack with the hilt of the axe, but its quite rare and I haven't notice that it was doing any damage.So, the question is: is blunt and slashing damage calculated at the same time on a regular swing? But to my best knowledge, there is no such attack animation for an axe * or animation showing attack with a sharp (?!!) part of the mace. I've seen a few answers suggesting that the blunt damage is dealt only when you attack with a blunt part of the weapon - in case of swords, you can see an occasional animation (during a perfect block) involving an attack with the hilt of the sword. Quite obviously, swords deal lots of slashing damage while maces do a lot of blunt one, while axes do a bit of both:īut if a weapon (such as an axe) does "22 slash" and "21 blunt" - does it mean it deals both of this damage types on a successful swing? The stabbing attack is performed with a different button than the slashing one, so there is no confusion between those two. All weapons in the "Kingdom come: Deliverance" have three damage stats: stab damage, slash damage and the blunt damage.
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